<![CDATA[Gizmodo: Top]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Top]]> http://gizmodo.com/tag/top http://gizmodo.com/tag/top <![CDATA[ A Look at the Nokia Damage Test Labs ]]> I've long suspected that the best job ever would be to work in product stress testing—because you basically get paid to break shit all day. Nokia sent over a bunch of info detailing how their test centers operate, leaving me fully convinced this would indeed be my dream gig. Not only do they run over 200 mechanical tests on these things, but where else could you play with a bunch of machines that bend, bake, humidify, spray, poke and drop phones? (And yeah, that phone in the picture above just got poked a million times...literally.)

Here's a look at a handful of different tests and what each one tries to accomplish.

Liquids

Nokia places a phone under a bunch of needle-sized water dispensers and then lets it drip all over the phone, which tests for resistance in situations like rain, or splashing from a pool.

The humidity simulation, which tests the durability of phones in up to 95% humidity, is helpful in determining if a phone will hold up in particularly damp areas like South and Central America, where gadgets don't have the longest lifespan.

Nokia also tests how the phone reacts to various liquids, creams and gels (lotions, hand sanitizers, etc...), since stuff like that tends to accidentally spill while sitting in a purse or backpack with the phone.

Sturdiness


Tests for bending and twisting are pretty straight forward and self explanatory. Still, you can't help but cringe to see a phone placed in such an unnatural position. Nokia says when you have your phone in your back pocket and you sit on it, it's susceptible to bending.



One of the cooler stress tests that exists is the Drop test—not only because it uses a giant friggin' machine, but also because they record the drops using a camera that can record 100,000 frames per second, which is 3,000 times faster than the normal video camera. The videos are then analyzed frame by frame, determining the degree to which a device becomes distorted upon impact. Check it out.

When Nokia drops a phone, they drop it from about the height of a shirt pocket onto concrete, since that's a likely scenario for dropped phones. They also attatch a phone under a steel device that pushes down 100 newtons of force.

Wear and Tear

Nokia has a series of wear and tear stress tests, when gauge the phone's ability to take bumps, scratches from daily use. Dust testing involves throwing a handful of phones in a dust filled box and letting everything co-mingle. How much dust gets inside? And do buttons stop working when foreign substances get under the surface? This is where you find out.

They also let phones roll around in a bunch of pieces of hard, pointy plastic to see where it might scratch, scuff or crack under duress. These pieces are like plastic chocolate chips and bite-sized pyramids, and they're pretty sharp. This phone met an unfortunate demise in the name of quality control.

***

Other weird tests include rubbing a piece of denim up against a phone to test the effect of friction when the phone rubs up against your clothes and subjection the phone to temperatures ranging between -40 and 185 degrees Fahrenheit; this determines whether or not the phone can survive in the most extreme conditions on earth.

When testing is finished, they have a battery of analytic procedures to determine how well or how poorly a phone held up. This includes analyzing a phone under electron microscopes, 3D X-rays and X-ray Spectroscopes to check for any related damage; possible micron-sized soldering cracks, component failure or any breakdowns in the materials.

As you can see, these tests aren't lightweight by any means, and most of my Nokia phones over the years have been pretty durable. What about yours? [Nokia on Giz]

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Thu, 20 Nov 2008 16:00:00 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=5094602&view=rss&microfeed=true
<![CDATA[ Giz Explains: Every Video Format You Need to Know ]]>

Once upon time, video codecs and formats were really only the concern of AV nerds, anime freaks and hardcore not-so-legal movie downloaders. Now, even the most part-time of geeks has to deal with them, whether they're trying to stream a flick across their house with an Apple TV, dump some video onto their phone or just trying to grab last night's episode of Dexter because they, uh, forgot to renew their Showtime subscription. It's messy and annoying, but we're here to clean it up. Take a deep breath.

You might recall our discussion about video bitrates earlier, or how much data is packed into a file. As a general rule, more bits per second translates into more betterer quality audio and video. The variable in that—the other part of the equation—is how the content is compressed and de-compressed. Better compression techniques—the zen of knowing what bits of data to pull out to make big data chunks smaller—make for better quality video while taking up less space on your hard drive. Basically, the part you need to know is that codecs are the software that make that magic happen.

Standard Standards
H.261 is not a term you have to worry about, but it's the technology that most video standards and codecs were originally based on. Originating in 1990, it's the first major digital video compression standard, and like other "H" standards, it was developed by the International Telecommunication Union. This one was primarily for teleconferencing over ISDN lines, and as such, it looks like ass.

MPEG-1 Part 2 is another oldie, developed by the Movie Picture Experts Group and approved in 1991. (BTW, the whole "part" thing is because video is just one "part" of each MPEG standard.) Based quite a bit on H.261, MPEG-1 was designed to take VHS quality video and squeeze it down to a bit rate of about 1.5Mbps, optimized for CD transfers. No surprise, it's the standard used for all VCDs (which can play in most DVD players), but not a standard you would see hanging around today.

• With MPEG-2 Part 2, approved in 1994, we're finally talking decent vid. Also known as H.262, since it was developed jointly by the ITU-T and ISO, MPEG-2 is an extension of MPEG-1 that delivers better resolution and higher bit rates (3-15Mbps for standard def and 15-30Mbps for HD). It's the video codec used by DVD and digital television, though now it's slowly being replaced by the more efficient MPEG-4, except on DVDs, where it'll ride out that disc format's lifetime.

H.263 is designed for sending video over crappy connections. So it's used to encode most Flash video and to send video over mobile networks.

MPEG-4 is where we really stand right now. It has a much broader scope than past MPEG standards, aiming to tackle both the low end (crappy cellphones on a crappy network) and the high end (Blu-ray). It's still developing, so it's not-so-coincidentally where this whole story gets messier. There are two relevant parts of the MPEG-4 standard for our myopic video purposes: Part 2 and Part 10—which is also known as H.264 or Advanced Video Coding (AVC). To be clear though, even though they're both part of the MPEG-4 standard, they're totally different formats. Nevertheless, both are more efficient at compression than past MPEG codecs, delivering better quality using less space.

• Okay, so if you've ever frequented a Torrent site, you've actually watched tons of videos that use MPEG-4 Part 2, though it's not like they would've had a flashing sign telling you so. MPEG-4 Part 2 actually has different "profiles"—the two that matter being Simple Profile, for low bitrate, low-res stuff, and Advanced Simple Profile. The latter profile is what's used by movies you would download in formats like DivX or XviD or 3ivx—which are all codecs that are essentially just differing implementations of the MPEG-4 Part 2 standard.

MPEG-4 Part 10, the other part, was actually co-devopled by MPEG and the ITU-T, so it's also known—in fact, more commonly known—as H.264. It's more efficient than MPEG-2 and MPEG-4 Part 2, delivering the same quality video in as little as half the space, making it suitable for the low and high-end. Because of this, it's quickly becoming the standardest standard. It's part of the HD DVD and Blu-ray spec, replacing MPEG-2 in digital TV (like with satellite services and AT&T's U-Verse IPTV) and supported by pretty much every portable video player on the planet from the iPod to the PSP. Apple has a decent, if Kool-Aid flavored, FAQ about H.264.

VC-1 is essentially a Microsoft developed alternative video codec to H.264 released as a standard by the Society of Motion Picture and Television Engineers, though it descends from the same H.26X/MPEG family. (It essentially started life as WMV9, but then Microsoft shopped it to the SMPTE to make it an industry standard, and now it is.) It too, is part of the mandatory Blu-ray and HD DVD spec, and is the official video codec of the Xbox 360. It's pitch is the same as H.264's—trying to deliver better quality using less space, like HD video in 6-8Mbps.

Free-Floating Codecs
Okay, so all that stuff up there are industry-wide standard video codecs. On top of all of those, various entities love putting out their own spin on those standards. As we mentioned before, DivX (proprietary) and XviD (open source), for instance, use MPEG-4 Part 2 (more specifically, MPEG-4 ASP) compression, meaning stuff that'll natively play back MPEG-4 ASP will also play back DivX. Like the Xbox 360, for instance. There are a ton of MPEG-4 ASP-based codecs, actually, like FFmpeg, 3ivx and others, but DivX and XviD are the most common. Same deal with H.264: Some well known codecs that use it are Apple's Quicktime H.264, x264 and Nero Digital. You've also got Windows Media Video (WMV) codecs, which are Microsoft's proprietary twists on industry standards.

Containers aka Wrappers
Alright, well you've probably noticed that none of your video files have the extension .h264 or .vc1 or the like. That's because videos are packaged in containers or wrappers that stuff things like the audio, navigational info, etc. along with the video in a single pretty file. Naturally, there are about as many of them as there are codecs. To be clear, you would take a video encoded with, say, H.264, and wrap it up as a .mp4 or .avi file.

The majors ones are:
• AVI (Audio Video Interleave) is Windows' standard multimedia container
• MPEG-4 Part 14 (known to you as .mp4) is the standardized container for MPEG-4
• FLV (Flash Video) is the format used to deliver MPEG video through Flash Player
• MOV is Apple's QuickTime container format
• OGG, OGM and OGV are open-standard containers
• MKV (Mastroska) is another open-specification container that you've seen if you've ever downloaded anime
• VOB means DVD Video Object. Guess what? It's DVD's standard container, and what you get when you rip a DVD.
• ASF is a Microsoft format designed for WMV and WMA—files can end in .wmv or .asf

So, in order to play a video file, your setup has to be able to handle both the actual video codec and the container. It's why you can try to play an AVI file and Windows Media Player laughs at you, even though it totally played one a minute ago— the container was no problem, but it didn't have the right codec. Or conversely, even though an iPod could play back an H.264 encoded video, if it was wrapped up in MKV, it won't be able to read it.

Okay, my brain hurts. Hopefully this will make yours hurt less when it comes to dealing with pesky videos. If you'd like to do even more homework, Wikipedia, as always, has a more in-depth discussion. And Doom9 is always an amazing resource for all things digital video.

Something you still wanna know? Send any questions about codecs, kitties or pad thai (but not RealMedia) to tips@gizmodo.com, with "Giz Explains" in the subject line.

[Image: ME@Flickr]

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Thu, 20 Nov 2008 14:15:00 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5093670&view=rss&microfeed=true
<![CDATA[ Future iPhones May Have Always-On Display ]]> Apple has patented a new display technology that will allow their iPhones to have always-on displays with almost no battery cost whatsoever. This doesn't mean the whole display would be lit at all times. In reality, only part of it would be activated using a secondary backlight system located under the main one. According to Apple, the objective is to give feedback to the user at all times, even when the main display is turned off:

The primary backlight system may block light from the secondary backlight system except for those one or more regions. Thus, the size and shape of the status indicator may be set by sizing and shaping the transparent or semitransparent regions of the primary backlight system. In addition to setting the size and shape of the icon, the color of the icon may also be set by adjusting the color of the light provided by the secondary backlight system.

For example, each indicator may have a particular color, blinking speed, or light intensity. These properties may be programmed into the electronic device by the user, or may be hard-coded or hard-wired into the system. Thus, when the secondary backlight is turned on, the properties of the light provided by the secondary backlight system may depend on the status of the device. Also, if the status of the electronic device changes while the secondary backlight is on, the properties of the light provided by the secondary backlight system may change to reflect the new status.

To avoid depleting the battery, these icons' backlight system will be low-power. Don't get your expectations too high, however. The patent doesn't clearly explains how the icons themselves may be displayed. By the look of the diagrams included, they may not even be actual pixel-based icons, but cut-outs illuminated by individual LED lights shining through the main display.

But of course, you know that this may be something completely different from what the diagram shows, since the drawings included in patents always seem to be drawn by a monkey on drugs. At least, I want to believe this thing is more like the illustration I did, because if it's just little icons—like every other single cheap clamshell cellphone out there—I won't be very excited. [Apple Insider]

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Thu, 20 Nov 2008 12:00:00 EST Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5094416&view=rss&microfeed=true
<![CDATA[ At Gizmodo Gallery: The Red One Camera ]]> We'll have a lot more than the 1983 Apple Phone prototype at the upcoming Gizmodo Gallery. Perhaps you were interested in getting a good look at the famous Red One camera? That's good, because we sorta know a guy.

The Red One camera was never really interested in capturing HD video (1920x1080). Instead, the system's Super 35mm-sized Mysterium sensor captures footage at 4K (3626x2664) in precious RAW format. The camera starts at only $17,000, but once you get it fully loaded, the system can approach $80,000. Sound like a lot of money? It is. But seeing as it doesn't require purchasing or developing costly film and it still manages to nip the heels of 35mm quality, the Red One represents the democratization of an ever-opening Hollywood system.

The Red One will be at Gizmodo Gallery this December 4th-7th, in NYC. [Gizmodo Gallery]

[Thanks toREED ANNEXand thanks to our benefactor dynamism.com]

GIZMODO GALLERY

Reed Annex
151 Orchard Street
New York, NY 10002

Dates:
December 4th-7th

Times:
12/4 Thursday
12-8

12/5 Friday
12-8

12/6 Saturday
11-8

12/7 Sunday
11-4

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Thu, 20 Nov 2008 08:15:00 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5093557&view=rss&microfeed=true
<![CDATA[ BlackBerry Storm Review (Verdict: Not Quite a Perfect Storm) ]]> It's hard to overstate how important the BlackBerry Storm is to RIM and Verizon. It's RIM's bold effort to fend off the iPhone and Verizon's best hope for a star handset that draws people in, or at least keeps them from bailing. The Storm's major innovation is what RIM calls SurePress—the entire touchscreen is fat, honkin' button—which has been paired with a redesigned, finger-friendly BlackBerry OS. We've already showed you a lot of what the fuss is all about, but now that we've spent some quality, uninterrupted time with the Storm, here's why we think it falls short of its promise.

The Hardware
The Body
It's surprisingly heavy. Like, heavier than RIM's manly slab of smartphone, the Bold, at 5.47 oz to the Bold's 4.7 oz. It feels thick, too, thicker than it actually is, because of its squarish shape. It looks good, it feels okay in your hand. It's just kind of clunky at the same time. On the other hand though, all this substance also makes the Storm feel really robust. You'll never feel like you're going to break it.

That Button Screen
When you push the screen and it clicks, it's a genuinely satisfying tactile sensation that, as I said in my hands on, is clearly a finely tuned experience. You won't accidentally press it when you don't mean to, but you don't have to drop a sledgehammer on it, either. Like the rest of the body, it's a sturdy piece of hardware that seems like it will hold up over the many, many thousands of clicks it will endure in its life time. The only concern is that it seems like the chasm between the screen and rest of the body is a lint nest waiting to happen. But the gap is large enough you should be able to clean your pocket gunk out with the edge of a toothpick.

The Other Buttons
For a touchscreen phone, the Storm has a lot of damn buttons. Nine, to be exact: The four standard BlackBerry buttons, one side button, a volume rocker, and dedicated lock and mute keys. I wouldn't get rid of any of them. The BlackBerry button is still your best friend, since you'll still need to bring up the menu in practically every situation.

Screen
The Storm has the biggest, highest resolution screen RIM has ever produced with a 480x360 res. It's bright and beautiful, though not quite as stunning as the Bold's since it has a lower pixel density. Still, the OS and video look fantastic on it, with plenty of pop. The capacitive touchscreen is fairly responsive—on par with the T-Mobile G1—though sometimes the OS lags behind you.

Battery
We haven't fully tested the battery life on the Storm yet, but it seems to be respectable. The battery isn't quite as beefy as the beast powering the Bold, but you shouldn't have a huge problem getting through the day on one charge or anything.

Network
No Wi-Fi is a bummer, even with Verizon's fantastic 3G network, 'cause not even it penetrates everywhere. That said, one of the Storm's greatest strengths is Verizon's network, with its basically unbeatable coverage, and you'll get a signal most everywhere that's not a subway, airplane or supervillian secret lair. 3G is plenty fast and more reliable than AT&T, so it's been sunshine. Any pokiness in web browsing is the software's fault. Calls sounded great to the other party, though they sounded kind of muted to me on the default volume compared to the Bold.

Camera
The camera is 3.2MP of noisy noise, like most cellphone cameras. The camera is tarted up with some basic photo editing features and a dedicated flash, but it's nothing incredible.

GPS
The GPS seems to provide a pretty accurate location with a reasonable amount of speed, though you're stuck with Verizon's VZ Navigator as the main navigation app (no BlackBerry maps). Some people really hate Verizon's program, so you might be less than stoked here.

OS and Usability
Interface
RIM's first touchscreen BlackBerry doesn't toss the old baby out with the buttons (or something like that). It's very much the familiar BlackBerry OS, just with a UI that's been optimized for your fat fingers. It's pretty, with big, easy-to-press icons, lots of fade transition as you move from screen to screen, and standard highlight motif of lighting up a Dr. Manhattan shade of blue whenever you select something. It does take a little getting used to the idea of highlighting something being distinct from actually pushing it, but it's no biggie.

The list menus—like the menu pop up when you press the BlackBerry button or lists of messages—are just spacey enough to be touchable without pressing the wrong thing very often. The accelerometer is pretty decent at keeping up with you and will rotate the screen in all four orientations, letting you choose to the have the four main buttons on the left or right in portrait mode. It got stuck in the wrong orientation less often than the iPhone does (to me anyway), which is good, since the only way to use the full QWERTY keyboard is in landscape. In portrait mode, the only keyboard is the SureType—a virtual rendition of the Pearl's funky number/letter pad.

The major issue with the interface, at least in the main menu area, is that it lags. Like, enough to be annoying. Scrolling through the main menu, for instance, it seems like part of the scroll slowdown is deliberate (I don't know why) but the sluggishness turned to choppiness more often than occasionally. The transition fades from screen to screen, besides being inconsistent (sometimes you get 'em, sometimes you don't), make the OS actually feel slower. And when it does lag, it's somehow more frustrating because it makes you distrust and pissed off at the SurePress feedback—not good for your major selling point.

Stability
The Storm needed a little bit longer in the oven—I had lotsa lock-ups and crashes over the last two days with it. Lag was all over the place, which is a cardinal sin with a touch-based UI. It really needs to be more stable. I wonder how long before there's a software update, 'cause it needs one badly.

The Keyboard
The keyboard layouts themselves are roomy and perfect, with the QWERTY subtly divided into two halves. Which actually makes for a good guideline—keep your thumbs on their respective sides of the divide and you'll be a much happier camper when it comes to typing, since you have to consciously let the screen pop back up between every letter press. Having a true alternating rhythm between your thumbs makes it much easier to use, so you're not trying to press a key with your other thumb while the screen's already pushed in.

RIM makes a big deal out of the fact they've separated navigation from confirmation with their SurePress thing. That, hypothetically, is a means to an end, the end being more accurate typing than a standard, feedbackless touch keyboard. In that respect, it fails. Even after two days, with the keyboard's great layout and perfect size, I was leaning just as hard on the autocorrect on the Storm as I ever did on the iPhone. Here's why: Confirming I've pushed a key doesn't actually tell me whether I've pushed the right one. Which makes the feedback, as far as typing on a keyboard goes, basically useless. It's made worse by the fact that RIM's glowing blue highlights also are far less effective than pop up letters at indicating what key you're pushing.

I hate to say this, but I kind of came to hate typing on it. Pushing the screen in over and over requires so much more effort than simply gliding my fingers around a good touch keyboard. It was tiring. SurePress is a bit less annoying with the onscreen SureType keyboard in portrait mode though. One other gripe is that you can't get a QWERTY keyboard in portrait, even though its screen is as wide as the iPhone's.

Other Touchiness
Copy and paste! Yeah, Storm's got it. You highlight text by putting your fingers on either side of the text you want to highlight, then you've got a little menu that pops up below asking what you want to do with it. Your fingers are probably too big to do it correctly every time, but once you've learned the process of how to float the cursor with a long touch, it's easy and it works most of the time. Moving the cursor around within text isn't quite as intuitive as the iPhone's magnifying glass, but once you hover to take it into cursor mode, the whole screen acts like a trackpad, so you can move anywhere around it. It works. There are some other cool UI things here—in your inbox, hovering over an email will bring up every one in that thread.

Email and Texting
It's a BlackBerry, so yes, the Storm is everything you'd expect from one in the email department, like search, push, the works, just touched up with a touch UI. For instance, the aforementioned easy search feature, which also bring a menu when you hover over a person's name to do things like send them an MMS (take that iPhone!) or add to contacts that works really well with touch. Thankfully, I saw lag in the email app far less than anywhere else in the phone—it was always snappy, and works really with the touch UI. It's also got a few subtle aesthetic enhancements over the email client in the Bold. I'd like threaded text messaging, but it's the standard BlackBerry setup here that looks just like email.

Calling and Visual Voicemail
The phone UI is pretty dandy, with giant buttons all around and easy access to logs, contacts, and contact search. Contacts is a fairly standard list thing with search. Visual voicemail though, that is a snazzy looking app. It's kind of busy, but I think it's one place I like the UI better than the iPhone.

Browser
The first thing I asked the RIM rep was how much better the Storm's browser was than the Bold, which kind of eats it when it comes to scripts. He said it was improved "but don't expect a miracle." That's a good assessment. It's fast, faster than the Bold whenever I put them side by side, but not quite the fastest browser on the planet. It's also smarter than the Bold, rendering pages more accurately where the Bold slipped. Performance once pages loaded was good. I'll be doing some more formal benchmarks, like with our browser Battlemodo earlier today, shortly.

One thing RIM gets really right is the browser UI. You have lots of of options for getting around—two prominent zoom in and out buttons, plus you can zoom by clicking. Very easy. You've got two main navigation modes though—pan mode, where your finger swipes zoom around the page, and cursor mode, where the whole screen acts like a trackpad. I mostly stuck with pan mode. SurePress comes in handy when scrolling, because you'll never accidentally press a link again. One thing I'd like is multitouch zooming (sorry, gotta say it) and a way to quickly get to the bottom of the page, since a hard flick doesn't send you flying like on mobile Safari. Overall though, RIM delivers pretty big here.

Multimedia
The biggest improvement over the Bold, media wise, is that the Storm comes with an 8GB microSD card. Unfortunately, everywhere else, it's mostly the same. The media player UI is essentially identical, with minimal tweaks to make it touchable. On the actual playback screen, it's fine, and album art looks great. However, the list system it uses is fairly tired and straight out of the old BlackBerry playbook essentially. The bigger pain point, if you're comparing it to the iPhone's multimedia muscle, is the crappy Roxio Media Manager. New phone, same crap. Please please please get better media software, RIM—this stuff is beneath you. Video looks really great on that screen though!

Apps
Okay, so you've got Verizon's Navigator as the main navigator app. It's okay and has some solid features, but not as easy to use as Google Maps. I haven't roadtested it, but it's more responsive than on other phones I've used it on, and benefits from the Storm's big screen.

You'll probably be excited when you see an icon in the main menu for the Application Center. The Storm's App Store it is not. It's just where you can download Verizon and RIM's pre-approved apps like Google Talk, AOL Instant Messenger, Flickr, Facebook and the like (there are a lot of IM clients). It's where you'll grab software updates for the phone, but don't expect to be using it frequently since updates will be few and far between. It's browser based, which is annoying. The actual app store, the one you want, won't hit until next year, and we're waiting impatiently for it. In the meantime, you can find BlackBerry apps the old fashioned way, on the internets.

Verdict
The Storm is a strong effort from RIM, but it's not quite the killer phone that they or Verizon need it to be. It's good—RIM clearly put a lot of thought into the design. But I think it fall short of what they were aiming for, and ultimately what all the hype is driving people to expect. Some of this is fixable: The damn thing needs to crash less often. But SurePress is not the end-all, be-all of touchscreen technologies—it's not really an evolutionary step forward, even. The experience may be fairly refined, but more polish is still needed. Had this Storm been left to brew a bit longer, it would've been much more powerful.

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Thu, 20 Nov 2008 00:01:00 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5093715&view=rss&microfeed=true
<![CDATA[ Zune Pass Subscription Service Adds Ten Free Keeper Tracks a Month ]]> Microsoft's $15 Zune Pass subscription service—a pretty sweet deal already—has just porked up their offer by giving you 10 free songs that you can keep every month. We've talked about Zune Pass in our Zune reviews before, but it's basically access to all of the Zune Marketplace for only the price of a CD a month. Since most of their catalog (90% or so, including all the majors and a few indie labels) is already in MP3 format, you can load these free songs on any kind of device you want, like your iPhone or Android phone or PS3 or Wii.

They're also announcing the addition of Universal Music Group and Sony BMG to the MP3 DRM-less format (DRM-less as long as you buy the music), the last bits to complete their "majors" MP3 collection. We think the deal is hotness as long as you're OK with the fact that you're renting, not buying; well, you're now "buying" those ten tracks a month, in essence. [Zune]

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Thu, 20 Nov 2008 00:00:00 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5093831&view=rss&microfeed=true
<![CDATA[ Dell Inspiron Mini 12 Review ]]> The Dell Inspiron Mini 12 is a bit confused. It packs an Intel Atom processor, which makes it a netbook. But it also has a 12-inch screen, which exceeds our definition of what a netbook can be. On one hand it's a natural evolution of the genre in an ever growing screen size arms race, topping the 10-inchers like a razor company adding another blade. On the other, the Inspiron Mini 12 reaches a size and pricepoint that makes it comparable to far more capable systems from Dell in the same pricerange.

But rather than focus on philosophy, I'll say that the Inspiron Mini 12 feels better than any netbook I've used to date...even if it cheated a bit in the process.

Design

The build of the Mini 12 is excellent. Even with the extended battery, it feels light and easy to toss around. But it's more than the weight that makes it so comfortable to carry. Its bottom has a sandpapery texture, which grips a hand with confidence.

You'll also notice that the side profile is tapered along the bottom edges. I don't know that it makes any difference in how the computer actually rests on a table, but it looks nice enough.

The Mini 12's keyboard is still not full-sized, but it's adequate to feel comfortable and satisfyingly clicky. Meanwhile, the trackpad does leave something to be desired. The texture is simply off to me, simultaneously smooth and bumpy, it almost feels like a skin rash. The right and left mouse buttons below tend to recess when pressed more than any laptop I've ever used. It's and off-putting sensation at first, but I grew to appreciate the mechanical feel.

As for the screen, it's a luxury to use. The experience is completely different than an 8.9-inch display that you find in most standard netbooks nowadays (including own Dell's Mini 9). There's decent color, solid contrast, and sharp 1280X800 resolution...but just moderate brightness. The max setting was just adequately bright, which considering the fact that LCDs fade with time, is something to keep in mind—especially if you like to fry your eyes like I do.

The biggest surprise of the testing had to be how cool the system ran. The bottom didn't heat my lap at all, feeling only lukewarm to the touch. I can only assume that the larger case mixed with a low wattage processor dissipates heat very well. However the engineering worked out, I'll take it.

But if there was one thing I would change, it would be the charging and power light. It sits on the hinge in a prominent position that you can see even when closed, but it's far too dim, and it's viewable from a very limited range of angles. Put it this way, for the first day I had the system, I thought Dell had omitted this light altogether.

Ultimately though, it's just a nice looking machine that feels great to put yours hands on, a far cry from the humble original Eee and something you'll be proud to pull out at board meetings and pretentious coffee shops alike.



Function

So here's the rub: While I love the Dell design, the hardware/software combination has slowed the Mini 12 to barely usable levels. The model I tested was the $550 base system with a 1.33GHz Atom, 1GB of RAM and 40GB hard drive. That system should be alright for XP (though we'd love to see a 2GB RAM upgrade option), but it's just not enough to power Vista. And you can only buy the system with Vista.

The system crawls with constant multi-second stalls, and effective multitasking is pretty much impossible. Sadly, there's not much more to say on the topic. Simple mental math tells us that this system shouldn't be running Vista as it skirts the minimum requirements of Home Basic, and our real world testing shows us the same thing. Of course, Vista alone doesn't mean you should pass over the Mini 12. Just expect to reinstall the OS with the purchase and come to terms with the fact that your paying licensing rights for an OS that you won't use.

Battery Life

I tested the battery life through MPEG4 video playback with the default processing settings and the screen at max brightness (max, to me, is the ideal viewing brightness).



Base 3-cell Battery - 1 hour, 20 minutes

Extended 6-cell battery - 4 hours, 2 minutes

At a glance, this 12-inch Dell system looks to about as power efficient as the 10-inch MSI Wind, though it loses about 20 minutes on the 3-cell battery (we're guessing through a combination of more computational rigorous testing methods and a larger screen). Keep in mind that if you expect to hang out around a plug, the AC adapter is quite light, lacking any big power brick to speak of.

Back to Square One

Without opening the Dell Inspiron Mini 12 box, I would have expected exactly what I encountered—a solidly built system that shouldn't be running Vista. But even loaded with XP, and even in the $600 configuration that we'd recommend (1.6GHz Atom, 60GB hard drive, 1GB RAM and 6-cell battery), the system still begs the question of value. A slightly smaller, equally powered MSI Wind will run you $350. And you can get a slightly bigger Core2Duo Dell laptop for $600 easy.

It's true. From a performance standpoint alone, there's almost no question that the Dell Mini 12 isn't "worth it." But if you don't want to squint at a screen yet you still want a system that breaks the 3-pound barrier, then it's hard not to be a little infatuated with the Mini 12. Just rip Vista off that thing as quickly as possible. [Dell]

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Wed, 19 Nov 2008 15:50:00 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5093030&view=rss&microfeed=true
<![CDATA[ Dealzmodo: 15 Cheap Blu-ray Players as Low as $200 ]]>

There's no question that Blu-ray is still not as inexpensive as DVD, whether you're talking about the players or the discs themselves. But prices have come down in time for the holidays, especially if you're willing to settle for an early generation model or a refurb.

In fact, we have a list of 15 Blu-ray players (thanks to DEG) that don't go for $300 or under just on Black Friday; they go for that little every day if you're willing to do a quick online search. Here are all 15 models, many with links to decent deals if you're too exasperated to search yourself.

Magnavox (NB500MG9)
MSRP: $298
AVG $220

Panasonic (DMP-BD30)
MSRP: $499.95
AVG $250
What We Said

Panasonic (DMP-BD35)
MSRP: $299.95
AVG $200
What We Said

Philips (BDP7200)
MSRP: $399.99
AVG $240
What We Said

Samsung BD-P1000
MSRP: $999
AVG $200 at low end
What We Said

Samsung BD-P1200
MSRP: $799
AVG $200 at low end
What We Said

Samsung BD-P1500
MSRP: $399
AVG $250
What We Said

Sharp BD-HP2OU
MSRP:$399
AVG $250
What We Said

Sharp BDHP21U
MSRP: $349.99
AVG $250

Sony BDP-BX1
MSRP: $499
AVG $290

Sony BDP-S300
MSRP: $499
AVG $250
What We Said

Sony BDP-S301
MSRP:$499
AVG $230

Sony BDP-S350
MSRP: $399
AVG $250
What We Said

Sylvania NB500SL9
MSRP: $349.00
AVG $200

Sylvania NB501SL9
MSRP: $289.99
AVG $220

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Wed, 19 Nov 2008 15:20:00 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5093230&view=rss&microfeed=true
<![CDATA[ Windows 7 Touch Control Makes Media Center More Awesome ]]>

Visiting Microsoft's Media Center posse in Redmond, I just caught a glimpse of the Windows 7 Media Center interface with integrated touch control (no third-party software) on an HP TouchSmart. All I can say is, I've always loved the MCE user experience—it really is a highlight of Microsoft design—but adding smooth touch interaction makes it even better. The only thing missing here is multitouch, but I'm told that's coming. Check out the vid. [Windows 7] Update: At Microsoft's request, we have removed the video, but will soon publish a walkthrough of Windows 7 Media Center features.

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Wed, 19 Nov 2008 13:44:07 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=5093261&view=rss&microfeed=true
<![CDATA[ Mobile Browser Battlemodo: Which Phones Deliver The Real Web ]]>

Before 2007, using the internet on your phone would make you want to kill yourself, if you were dumb enough to believe the crap splattered across that tiny screen even was the "internet." But the combination of increased bandwidth and better mobile software means that more phones really are promising to deliver the real internet, in living color. We tested eight different browsers, and while some put smiles on our faces, others proved that rendering HTML correctly is a far cry from actually giving you an awesome web experience. And what about 3G vs. Wi-Fi? Everything the carriers have told you is a lie. This is the true state of mobile web.

Before we give you the rundown of each of the most prevalent mobile browsers, here's how they all stacked up in a timed test of how fast (and how well) they could render websites, chosen for their diversity and particular challenges:

CHART KEY: Number value is time for complete page load in seconds; page rendering is rated from "Fail" to "Excellent" for each; and the color (red, yellow, green) indicates overall performance taking into account both speed and rendering accuracy: Green = good overall, Red = fail overall.

This second chart runs through the same procedure with all of the phones that had Wi-Fi options:

It's a pretty daunting pile of numbers, so let's break it down into standard prose, rating each browser as we go:
Android
A fast, smart mobile browser based on WebKit. It tackles most sites with (almost) unrivaled grace and speed. Panning and zooming could be smoother and more responsive, but with a ton of options for getting around a page—various touch methods and the trackball—few sites will be challenging to zip around. The only thing we really miss is multitouch for zoom. Buttons just aren't a very elegant or precise solution, and while the whole-page magnifying glass technique is nice, we'd love something a bit more refined. Overall though, we're happy campers on Android's browser. Grade: B+

BlackBerry Bold
Leaps and bounds ahead of the browser BlackBerry users have put up with for years, it renders most pages correctly, even if scripts give it a conniption fit (hence its long load times for Wikipedia and the WSJ). It uses the standard "click to zoom" metaphor, which works well enough, though getting around a page with the trackball can be kind of a work out for you thumb. The Column View, which squeezes a whole page into a single column, is fairly convenient and makes it easier to get around wider pages, even if it doesn't work equally as well on every site (nice on Wikipedia, ugly on Giz). Hopefully they fix the script performance in the Storm, which is using an updated version of the Bold's browser. We humbly suggest they ditch their home-baked browser for one based on WebKit, which would help out there. Grade: B-/C+

iPhone
What can we say? It's still got the best mobile browser around. It crushes basically everything but Android's browser—which is also based on WebKit—in speed and outclasses its still classy brother-from-another-mother (and everyone else) with the ease and elegance of its multitouch zooming. Some pages still give it fits, and it's missing Flash support, but it really does deliver an unrivaled mobile web experience. We love it, but make no mistake we're eagerly waiting for something better. (Mobile Firefox? Is it you?) Grade: A-

Nokia E71 Symbian S60
Hey look, another web browser with WebKit guts! It doesn't perform quite as well as Android's or iPhone's iteration where speed or render accuracy are concerned (can any Symbian nuts explain why?), but it does a serviceable job. The big thing it has going for it is Flash Lite 3 support, though performance there is kinda assy and memory intensive. Navigation is tougher with the E71's d-pad than with a trackball, but the whole page magnifying approach makes it easy enough to get around (too bad you have to dig through a menu or two to get to it). Not bad, but short of excellent. Grade: B-

Internet Explorer on Windows Mobile
Jesus Christ. This is a joke, right Microsoft? Hahaha. No really, this is the worst smartphone browser on the planet. It couldn't render its way out of an ASCII-art paper bag. It totally screwed up every single test page, except for Wikipedia, which it only mostly screwed up. Good luck navigating a page if you're granted the miraculous occurrence of it being rendered in a state that's usable. Grade: F-

Opera Mobile on Windows Mobile
Microsoft's own intentions notwithstanding, you can use the internet on a Windows Mobile phone. You just need Opera Mobile. It's kind of hobbled by Windows Mobile's assy performance, but it usually gets the job done. Not as quickly or always as accurately as its WebKit rivals, but it's definitely usable. Interestingly, it benefits more from the extra bandwidth offered by Wi-Fi than the WebKit browsers do. Menu-based zoom is annoying and imprecise. Touch-based panning worked okay, though a little laggy. We mostly navigated with the Samsung Epix's optical cursor, which worked pretty well, somewhere in between a d-pad and a trackball. Grade: C

Sprint Instinct
Holy CRAP. This is not the painfully lousy browser the Instinct shipped with not by a long shot. The original was slow and fairly feeble, even if it was the head of its (dumbphone) class. The new 1.1 browser really is a life-changing upgrade. It suffers in the chart because it's much slower than most other browsers, and zooming is still clumsy, but once the page loads, it's much smoother to pan and actually move around. I got a bit annoyed that it lied about pageload time, hanging at the last 2 percent of the status bar for half the load, but it usually gets things right. This is the best non-smartphone browser you can get. Grade: C+

LG Dare
Like the Instinct, the Dare proves you can actually get a usable browsing experience on a feature phone. It's a little nimbler at loading pages than its Korean blood rival, but the reason it ultimately posts lower marks than the Instinct is that it buckles way more easily under a moderate to heavy pageload, turning it into an unresponsive picture of the website you were trying to look at. Still, it renders most pages fairly accurately, and we like the sliding zoom scroll bar, at least in theory, since it seems like an intuitive way to deal with the zoom issue. Unfortunately, it works more like a glorified pair of buttons. (Note: I don't think the speed was actually a piddly 300 Kbps—I think it just had a problem dealing with DSL Reports' mobile speedtest, even though it's text-based for the dumbest of phones.) Grade: C

Methodology
We tested every browser only using the full—not mobile—versions of selected sites, over 3G and, whenever possible, Wi-Fi. All scripts were turned on, and the cache was cleared before each round of testing. We took the average of a series of five sequential speedtests to give us an idea of the bandwidth we're dealing with, and timed how long it took to completely load a site according to each browser's progress bar. We assessed whether or not it rendered the page correctly, on a scale ranging from "excellent" to "good" (a couple things out of place) to "utter fail" (I've seen prettier train wrecks).

A few additional issues to note: Internet Explorer would not work on Wi-Fi. Opera yes, our Skyfire install, yes, Internet Exploder, no. (Samsung suggested it might be because of Opera.) We didn't pursue the matter because of how IE did in the 3G tests: A page that looks like a pile of blended dog poo is going to look like that no matter how much faster it loads. Sprint's updated Instinct and Verizon's Dare, which we included as best-of-class examples of feature phones, don't have Wi-Fi capabilities. We left out Opera Mini and Skyfire, since they both leave most of the hard work to servers which essentially spit out a kind of image file—besides, we don't think this kind of internet-by-proxy browser will be around for much longer.

The Big Gulp
Remember our mantra it's code that counts? It's true for mobile internet too. An awesome browser can make up for a mediocre network, but a terrible browser delivers a crappy experience no matter how great the network is. It's all about the browser. As it stands, WebKit is clearly the best thing going, but even then, software implementation matters, or Nokia would deliver as good a performance as Android and iPhone. Proving the point, it's striking how little Wi-Fi actually boosted speed beyond 3G—hell, WebKit browsers on 3G slid past some of the others that were running on Wi-Fi.

Another thing to note is that the zoom metaphor is a tricky thing to nail. Buttons are too brutish, the magnifying glass is imprecise. Multitouch seems to be the best way to handle zooming in and out in a way that's intuitive and precise. Hopefully we'll see other developers start to use multitouch interfaces in touchscreen phones (*cough*ANDROID!*cough*).

As much as this blow-by-blow battlemodo shows you all the problems we encountered, the big picture is that really, mobile web is pretty dandy right now, and getting dandier. It could be more reliable, faster, maybe a little more versatile, but for the most part, yes, you can access the internet on your phone. Compared to just two years ago, that's really saying something. We can't wait to see what it'll look like in two years. Maybe Internet Exploder will actually work. Nah, that's a little too sci-fi.

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Wed, 19 Nov 2008 11:00:00 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5090988&view=rss&microfeed=true
<![CDATA[ HP Touchsmart TX2 is a 12-inch Multitouch Wonder ]]> HP's Touchsmart tx2 is awesome because its the first consumer-oriented convertible notebook to feature a multitouch technology built into the display. The 12.1-inch screen uses a capacitive touchpanel that can track two points simultaneously, operates with fingers or a stylus, and comes with the Mediasmart 2.0 interface customized for the notebook. While Dell's oft-mentioned Latitude XT came out last year with the multitouch power to simultaneously track all five fingers, the feature was kept dormant until the middle of 2008 and lacks any realy mainstream software to take advantage of the tech.

The Mediasmart 2.0 software lets you watch movies, look at photos, play music, listen to radio and watch TV on demand. HP is partnering with MTV networks to bring IPTV content in from MTV, Comedy Central and Nickelodeon. On the hardware side, you can carry out a variety of gestures on the tx2 including select, drag, double tap, pinch, zoom, arc, rotate and flick. In addition to working with the MediaSmart software, the multitouch gestures will also work with a variety of Windows software out of the box including Microsoft Office, most internet browsers, and most photo applications.

In addition to the 1200x800 multitouch capability, the 4.5-pound tx2 has 2.1GHz AMD Turion X2 processor, ATI Radeon HD 3200 Graphics, 8 GB RAM, 500 GB HDD (5400 RPM), Bluetooth, integrated webcam, 8x DVD burner, VGA out and a digital pen.

As far as Windows 7 Beta compatibility goes, the tx2 currently will not work with the new OS, but HP says they are working with Microsoft and they can't comment on unreleased products. The HP Touchsmart tx2 is available for pre-order beginning today over at HP, starting at $1150. It will begin shipping at the end of November. [HP]

HP Brings Multi-touch Innovation to Consumer Notebooks

Powerful multimedia software puts digital content at people’s fingertips

PALO ALTO, Calif., Nov. 19, 2008 – HP today announced the industry’s first convertible notebook PC with multi-touch technology designed specifically for consumers.

Building upon the touch innovation HP developed for its TouchSmart desktop PCs, the HP TouchSmart tx2 Notebook PC was developed for people on the go who value having their digital content at their fingertips – literally.

The enhanced HP MediaSmart digital entertainment software suite on the tx2 allows users to more naturally select, organize and manipulate digital files such as photos, music, video and web content by simply touching the screen.

“Breezing through websites and enjoying photos or video at the tap, whisk or flick of a finger is an entirely new way to enjoy digital content on a notebook PC,” said Ted Clark, senior vice president and general manager, Notebook Global Business Unit, Personal Systems Group, HP. “With the introduction of the TouchSmart tx2, HP is providing users an easier, more natural way to interact with their PCs, and furthering touch innovation.”

The tx2 is the latest result of HP’s 25 years of touch technology experience, which began with the introduction of the HP-150, a touch screen PC that was well ahead of its time, in 1983.

Digital media powerhouse

The tx2 gives customers the choice to set aside the keyboard and mouse in favor of a more natural user interface – the fingertip.

HP’s multi-touch display delivers quick and easy access to information, entertainment and other social media. The tx2 recognizes simultaneous input from more than one finger using “capacitive multi-touch technology,” which enables the use of gestures such as pinch, rotate, arc, flick, press and drag, and single and double tap.

The convertible design with a twist hinge allows consumers to enjoy the TouchSmart in three modes: PC, display and tablet. With a rechargeable digital ink pen, users can turn the tx2 into a tablet PC to write, sketch, draw, take notes or graph right onto the screen – and then automatically convert handwriting into typed text.

Starting at less than 4.5 pounds, the tx2 possesses a 12.1-inch diagonal BrightView LED display and an HP Imprint “Reaction” design.

The tx2 notebook’s HP MediaSmart software lets customers enjoy photos, listen to music and watch Internet(1) TV or movies in high-definition.(2) The software is optimized for multi-touch input while also making it simple to search digital content.

In an effort to provide consumers with rich content through the Internet, HP has expanded its partnership with MTV Networks (MTVN) by offering video content from 10 television channels and online brands within MediaSmart’s TV module.

Beginning in December, users can enjoy all the best content from Nickelodeon, the No. 1 entertainment brand for kids; MTV, the premier destination for music and youth culture programming; and COMEDY CENTRAL, the only all-comedy network and the No. 1 network in primetime for men ages 18 to 24. MTVN also plans to make content from Atom, CMT, GameTrailers, Logo, Spike, The N and VH1 available within MediaSmart’s TV module.

The MediaSmart software was first brought to HP HDX notebook PCs in September, using the interface first popularized on HP TouchSmart PCs. HP plans to include the software in the tx2 and all future HP consumer notebook PCs.

Powered by the AMD Turion™ X2 Ultra Dual-Core Mobile Processor or AMD Turion X2 Dual-Core Mobile Processor(3) and built on Windows® Vista Home Premium, the tx2 will be made available worldwide in an array of configure-to-order options.

Additional features, accessories and service

The HP TouchSmart tx2 series is ENERGY STAR® qualified and EPEAT™ Silver registered. Mercury-free LED display panels are included on the tx2 as part of HP’s ongoing commitment to reduce its impact on the environment.

The HP tx Series Notebook Stand elevates the tx2, enhancing its usability while stationary, including making it possible to put the PC in an upright position for full interactivity with the touch screen.

HP Webcam with Integrated Microphones allows users to see brighter, cleaner images when chatting over an Internet(1) connection.

The tx2 offers access to a variety of self-help tools built in and online. It also is supported by HP Total Care, which enables consumers to reach support agents 24/7 by phone, email or real-time chat.

Pricing and availability

The HP TouchSmart tx2 is available for ordering today in the United States at www.hpdirect.com with a starting U.S. price of $1,149. (4) More information about the tx2 is available at www.hp.com/go/touchsmarttx2.

HP TouchSmart tx2 Notebook PC

THE WORLD'S FIRST MULTI-TOUCH CONSUMER NOTEBOOK*

• Experience intuitive, two-finger control of entertainment within HP

MediaSmart.

• Enjoy music, photos, movies and TV programs within HP MediaSmart.

• Get fast, direct access to an HP tx2 Support Specialist @ 866.408.5408

(U.S. only).

• Twist the display up to 180° to share content and watch films — or fold it

flat for writing.

• Surf the Web(15) and use applications intuitively by touching the screen

with a finger.

• True Tablet PC: Write, draw and erase accurately with the included pen.

• Simplify your password management with the optional integrated

fingerprint reader.

• Engage in live video chat using the HP Webcam(15) and

integrated microphone.

• Enjoy the ultimate audio entertainment experience with SRS Premium

Sound.

* All disclaimers shown on the bottom of page 2.

KEY SPECS

• AMD Athlon™ X2 Dual-Core Processor QL-64 (2.1 GHz, 1MB L2 Cache) (3)(4)(5)(6)(7) OR,

AMD Athlon™ X2 Dual-Core Processor QL-62 (2.0 GHz, 1MB L2 Cache (3)(4)(5)(6)(7) OR,

AMD Turion™ X2 Dual-Core Mobile Processor RM-74 (2.2GHz, 1MB L2 cache) (3)(4)(5)(6)(7)

OR,

AMD Turion™ X2 Dual-Core Mobile Processor RM-72 (2.1GHz, 1MB L2 cache) (3)(4)(5)(6)(7)

OR,

AMD Turion™ X2 Dual-Core Mobile Processor ZM-80 (2.1GHz, 2MB L2 cache) (3)(4)(5)(6)(7)

OR,

AMD Turion™ X2 Dual-Core Mobile Processor ZM-82 (2.2GHz, 2MB L2 cache) (3)(4)(5)(6)(7)

OR,

AMD Turion™ X2 Dual-Core Mobile Processor ZM-84 (2.3GHz, 2MB L2 cache) (3)(4)(5)(6)(7)

OR,

AMD Turion™ X2 Dual-Core Mobile Processor ZM-86 (2.4GHz, 2MB L2 cache) (3)(4)(5)(6)(7)

• Genuine Windows Vista® Ultimate(1) (2) OR,

Genuine Windows Vista® Home Premium(1) (2)OR,

Genuine Windows Vista® Business(1) (2)

• 12.1-inch diagonal WXGA (1280 x 800), Integrated touch-screen, Convertible display

• ATI Radeon™ HD 3200(9) available

• Up to 8GB DDR2 SDRAM System Memory (2 SODIMM; 64-bit OS)

• 160/250/320/400G/500B(8) 5400 rpm SATA

• SuperMulti 8X DVD±R/RW with Double Layer Support(10) (11) OR,

LightScribe SuperMulti 8X DVD±RW with Double Layer Support(10) (11) (12)

• 802.11b/g WLAN OR,

802.11b/g WLAN and Bluetooth(15) OR,

Wireless 802.11a/b/g/n WLAN(14) OR,

Wireless 802.11a/b/g/n with Bluetooth(14) (15)

UNSURPASSED STYLE

HP’s innovative notebook PC designs truly integrate fashion and technology. High-gloss HP

Imprint finish encases the elegant forms and is more durable than traditional painted

surfaces. The tx2 Reaction Imprint reveals an energized pattern inspired by the circular

elements found in audio equipment. HP notebooks have won coveted International Red

Dot and iF material awards.

MOBILE ENTERTAINMENT

Providing more choices than ever, HP MediaSmart enables access to DVDs, videos, photos,

music, games(25) and Internet TV(15) at the touch of a button. Built-in demos show you how

to add music to your slide shows or videos with drag-and-drop functionality – and much

more. Dual headphone jacks enable you to share films and music without disturbing

others. Muvee Reveal makes creating films complete with effects a snap! And the included

HP Mini Remote Control can be stored in the ExpressCard slot. It’s time to play!

WORLD-CLASS SUPPORT

• One-year limited hardware and software warranty with 24/7 phone support with

numerous extended service plan options

• Toll-free phone support during warranty @ 1.800.HPINVENT (1.800.474.6836) in the

U.S. and Canada; online support for the life of the product by clicking on the “?” icon

• Easy-to-use dashboard for system diagnostics and updates with preinstalled HP Advisor

MOBILITY YOU CAN TOUCH

For those whose active lives demand a device for note capture, entertainment,

communication and robust computing that's easy to carry everywhere, the HP TouchSmart

tx2 Notebook PC delivers. The tx2 combines powerful ultra-powerful computing with Tablet

PC capabilities and entertainment features in an attractive design light enough to go

anywhere. With multi-touch support within HP MediaSmart, it is the first notebook PC for

consumers that enables the use of two fingers to navigate HP's entertainment applications.

HP has developed a specific set of gestures to help you get the most from your TouchSmart

tx2.

• SINGLE, DOUBLE TAP: Select objects by touching them once (single tap), or double tap

to open objects/programs.

• FLICK: Scroll or pan within an application either horizontally or vertically. For example,

in MediaSmart Photo, flick your finger to the left on the display and the inertia from your

flick will move the photos leftward, just as if you pushed a piece of paper to the left on a

table.

• PRESS & DRAG: Touch an object on the display and hold and drag it to the desired

destination.

• ARC: Allows you to move tracks to/from playlists without having to make a straight line.

• PINCH: Touch an object on the display once to select the item then place 2 fingers on

opposite corners of the object, then move them closer together to decrease the object’s

size or to zoom out. Move fingers away from one another to enlarge the object or to

zoom in.

• ROTATE: Rotate photos by touching the object once to select the item then use 2 fingers

on opposite corners of the image and rotate the image either clockwise or

counter-clockwise.

• LAUNCH MEDIASMART: Touch the screen with two fingers together and write the letter

m on the display to launch the MediaSmart Smart Menu.

• ENERGY STAR® qualified to conserve energy

• EPEAT SILVER registered

• Recyclable box for less waste

• Exclusive use of EPA SmartWay carriers for reduced transportation-related emissions.

• Replaceable battery for longer life span

• Free recycling for your old computer hardware**

Please recycle your computer hardware and printing supplies. HP recycling services make

responsible disposal easy. Visit www.hp.com/go/ecohighlights for more information. **

Shipping charges apply.

Digital ink pen

Exclusive HP Reaction Imprint finish

HP Mini Remote Control

HP TouchSmart tx2 Notebook PC

HP recommends Windows Vista® Home Premium.

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Wed, 19 Nov 2008 00:01:00 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=5092686&view=rss&microfeed=true
<![CDATA[ 10 Things You Should Know About The New Xbox Experience ]]>

The New Xbox Experience, a.k.a. the new Xbox 360 Dashboard, hits tomorrow. If you've got an Xbox 360 that's connected to the internet, you're going to be prompted to update your console as soon as you turn it on. No exceptions; this is what your machine will look like until either it dies, you die, or Microsoft decides to make ANOTHER Xbox Experience. Unfortunately, unlike Batman, you didn't have time to prepare. Here are the ten things you should know about the new Xbox experience so you can be set for tomorrow.

1) Installation is quick. Owners with hard drives that aren't 100% full will be able to update with no problem, but Xbox 360 Arcade fans that rely on memory cards can get in on the free 512MB card deal from Microsoft. We'd recommend you go for the 20GB hard drive for $20 if anything. The update won't be as fast as the 10-second patches you're used to for standard Xbox Dashboard upgrades, but clocking in at somewhere between five to ten minutes, it's still faster than standard PS3 firmware refreshes. And this changes the entire UI!

2) Avatars are neat, but need some work. They're not necessary in the sense that you've still got the option of using your old gamerpics to represent your gamertag to the rest of Xbox Live, but everyone can create a Nintendo Mii-like avatar. Because there are only a handful of clothing options and customizability selections, your Mii will only kinda look like you. They're neat, though, and can be used in future games so you can control a virtual you instead of, say, Venus Williams or Marcus Fenix—the second being extremely unlikely.

3) Performance gains are found everywhere. One of the things Microsoft with the new Dashboard was lift restrictions about how much resources it could use, resulting in a much speedier and more fluid browsing experience. For example, your Xbox Live Arcade game list loads instantly, instead of one at a time in the order you downloaded them. Other time savers are the ability to bring up the Xbox guide from wherever you are and jump into another game, bypassing the need to reroute from back in the Dashboard.


4) Everything is much more usable because it's organized better. By putting in a game and going to its info screen, you can look at its achievements, all its possible downloads and access game details like whether or not it supports 1080p and co-op. In fact, you can do this for all the games in the marketplace, giving you an easy way to browse around and learn whether or not Fable 2 supports online multiplayer (it does).

5) Blades are still there if you want them. Although you're "stuck" with the new interface in the actual Dashboard, you can hit the Xbox guide button on your controller and hop around the console that way. There really isn't a reason to dislike the new interface, but if you're one of those weirdos that hates things because they're new (why are you on THIS website again?), you've got an option.

6) Netflix movie and TV streaming look great. As Mark covered in his impressions, Netflix streaming to your Xbox works fantastically as long as your connection is fast enough. HD streaming requires 8Mbps for their highest tier quality, but Mark was fine with 5Mbps in their second tier. This all requires you to have an actual Netflix account to be able to access the feature, but the convenience of movies on demand, directly to your TV should make you at least sign up for a trial.

7) Hard disk game installs save time, save wear-and-tear on your DVD drive. As bingegamer details, installing a game on a hard drive usually cuts down load times and improves streaming from the disk in sandbox games. It's very rare that installing actually makes games slower, but it's been known to happen in Halo 3 and a couple other titles. The other benefit, besides speeding up gaming sessions, is that you eliminate DVD noise. You still need to have the disc in the drive when you play, so you can't go rent games, install them and return them.

8) Media Center and media playback still work. No change in Media Center or DivX/XviD playback functionality in case you were worried about compatibility issues before upgrading.

9) Ads are basically everywhere. You know how there's space set aside in the current Dashboard for ads and promo content? Well, in NXE, promo content can be mixed into the regular menu system, which makes it more difficult to tell at a glance whether you're firing up your own copy of Gears of War 2 or clicking to the Gears of War download page where they want you to download themes. It's not too horrible, on the whole.

10) The future looks good for NXE. Instead of sticking to the Spring/Fall update cycle, NXE allows Microsoft to roll out incremental updates for your Xbox whenever they're ready. This means more timely feature bumps (stuff like Netflix, for example), and special one-off changes that can skin your interface based on whatever hot game is due out soon. And hell, who wouldn't want to be able to download a Gears of War suit for your avatar?

Our final verdict is that NXE is a good thing. It's great of Microsoft to be devoting precious resources to revamping a usable interface (you won't see a new Wii Experience anytime soon) three years into a console's lifetime because they think they can do a better job the second time around. Get ready to install a whole new Xbox tomorrow. [Xbox Coverage on Gizmodo]

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Tue, 18 Nov 2008 18:17:33 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5092477&view=rss&microfeed=true
<![CDATA[ 30 Mars Phoenix Discoveries NASA Will Never Show the World ]]>

For this week's Photoshop contest, I asked you guys to show us what the Mars Phoenix really discovered that government didn't want us to know about. Well, apparently Mars is a popular destination for politicians, terrorists, Bigfoot and assorted other bizarre life forms. If most of this stuff did exist on Mars, the Men in Black would break down crying because their lives are meaningless and the government would shut down NASA immediately and return the money to taxpayers. Hit the jump for the top three, the Gallery of Champions and... the truth.

First Place — Ross Jeffcoat
Second Place — Andy Sciamanna
Third Place — John Fischetti

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Tue, 18 Nov 2008 15:30:00 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5092233&view=rss&microfeed=true
<![CDATA[ What it Feels Like to Drive a Tesla Roadster ]]>

The Tesla dealership is quiet as a cage of sleeping panthers. A pack of the electric roadsters, in varying degrees of grey, are strewn across the show floor looking 120mph standing still. I imagine most of them are awaiting for a venture capitalist to pick them up and take them from meeting to meeting for the rest of their uneventful lives. But outside is a bright blue roadster ready for the 10 minutes Telsa and God have handed me. This is my long awaited drive in the Tesla roadster.

[Photos by Monica Laipple and Giz, drive via Tim Ferriss]

Studying her lines it is clear to me this car has Lotus DNA, even though the car is much cleaner and classically beautiful looking than any bug eyed Elise or Exige, and more technologically advanced than the submarine Lotus James Bond drove in The Spy Who Loved Me (Thanks Ray). The British car maker helped to design the aluminum chassis, which weighs less than 200 pounds, and they handle early stage manufacturing. Tesla stresses that the Roadster is not just an electric Lotus, and it shares no more than 10% of the parts. Much more thought went into this car to simply dismiss it as such. But Tesla's engineers did choose to work with Lotus for a reason, the same reason why most auto journalists consider the Elise one of the last pure sports cars around and a great deal. The low power, light weight cars are simply one of the best handling and thrilling drives out there, described as some as a street legal go kart, and I'd agree that its one of the best driving experiences I've ever had. With shared genetics, this is perhaps the best way to judge the limits of electric performance as compared to their gas counterparts.

It's rare that Tesla lets people drive the car without a company copilot, so we'd be tailed by a Lexus chase car since I'm sitting copilot to Tim Ferriss, the guy who set up this ride, for the first shift. Starting the car is silent, and we kept trying to turn it over because we're idiots. If you don't step on the gas accelerator, there is no idle, so the car does not move forward even when your feet are not on the brakes. When Tim takes off from the lot, before I hear road noise and wind, I hear the odd purring of gears, which can almost be described as turbine like. With one gear and no engine noise, its surprisingly hard to gauge speed except by the pressure applied to the headrest by the back of your skull, the churning in your stomach or the unintended roller coaster face of your passenger. (Me.) Looking at the speedometer would be idiotic at these rates, in local traffic, but somehow we make it to about 60 for brief bursts on our way to the highway.

The rates to 60 are rated at 3.9 seconds by virtue of the electric motor's 248 HP and 280 Torque. By comparison, it bests the fastest road legal Lotus by a 10th of a second, but the power to weigh ratio is on par with the standard Elise because the battery pack brings it to 2700 pounds (over 700 pounds heavier than the Elise). The key here is that the car doesn't have to take the time to switch gears and electric motors deliver 100% of their torque at start. That power curve caused some problems earlier in two previous transmissions, which were being destroyed after a few thousand miles. To overcome that problem with the latest, more durable single gear tranny, Telsa wisely used a motor with a 14000 RPM redline that could keep rotating faster in a low gear to achieve a top speed of 125MPH, while improving on the 2008's single gear transmission time to sixty miles per hour down from 5.7 seconds to 3.9 seconds.

Behind the wheel, I found that the entire system works together to deliver power like thick gobs of thick yogurt, with no drive lash on throttle or lift, but not too buzzy either. I have to admit it's the perfect amount of torque for a car this weight, somewhere in between detroit muscle and a peaky four banger in a rice rocket. With traction control off, something I was prohibited from doing, I hear you can do doughnuts in the car, something not too easy in many roadsters. That's what I heard, anyhow. In some ways, it feels automatic, without the third pedal, but when you lift off the throttle, the car's regenerative systems seize power through engine braking. It feels like you're lifting off after revving high in second or third gear in a manual transmission sports car. Tim often didn't have to use the brakes, preferring to wind down to almost nothing by engine braking alone. I'd test the brakes later. We'd entered the highway, and the car's acceleration to 80 was great, but power tapered off closer to 110 as aerodynamics of a open top car caught up to it and torque fell. Hypothetically.

I knew the acceleration was appropriate for a car of the future, besting many gas vehicles out there. But one thing I'd never heard about was what all the battery weight (again, 2700 pounds vs sub 2000 pounds) was doing to the car's handling; the Tesla would not likely turn and brake like a space age wonder considering similar chassis, brakes, wheels and suspension There's no escaping the laws of physics. Even magical electric cars want to stay in motion, when in motion.

I snaked the car through a set of S turns, but behind other cars, so I was not able to find much data other than the car's does not oversteer easily. Through a banked onramp to highway 280, the ghetto skidpad, I wasn't light on the gas accelerator, and on the smooth, 270 degree banked circle, I could feel the car's rack and pinion wanting to push a bit. I wasn't sure of my speed, so its impossible to say when confidence was starting to fade. The chase car driver later implied they had to slow down 60 on the ramp, but I doubt I was going much faster than that. I'll conclusively say that the car handles less confidently than an Elise, but will destroy many road going sedans and coupes.

Back off the highway, with the chase car still catching up, I got a chance to try the brakes quickly rounding a corner and heading towards traffic. With a second lane opening up, I slammed them. Warm tires and chattered across the rough, slightly downhill road and I was forced to take the other lane or eat SUV. I felt the weight, and expected the car to stop shorter.

But here's something to chew on. I have no conclusive data of how fast we were going, given the singlegear, quiet propulsion of the vehicle. I could have been going 35, I could have been going 60, so it's not fair to judge the car's handling or braking. And Tesla and the internet have no skidpad, slalom or braking distance test results for the car. Conspiracy? I can't say. None of this really matters, because the Tesla Roadster is unique as a performance oriented electric car and deserves heaps of praise for what it is and how it feels to drive despite its efficiency from battery to wheels of 80-90%. Most gas engines sit at about 20%. Provided your public utility has some measure of efficiency to their electric production, you can do a lot of good in this car.

I wouldn't be describing this car properly without describing the interior. The Roadster's insides look similar but have been improved over its sister cars from the UK. Door sills have been lowered to make entrance easy (although still requiring some level of acrobatics) the leather seats are more comfortable and heated, the premium stereo is a single DIN JVC KD-NX5000, which features DivX and DVD playback, as well as navigation and a 40GB HDD and iPod dock. The position of the stereo is sort of low on the dashboard. The stereo's imaging is superb and there's a sub somewhere in the tiny cockpit thumping away. There's an electric touch LCD on the left managing battery charge, tire pressure monitors, etc. Your ass is dragging probably 8 inches from the ground.

I can't afford this car. If I wanted something similar to this in shape, feel and performance, I'd probably buy a used Elise for $30k if I could get over the bug eyes. But I can assure you that a Tesla is still a hell of a a car, by electric or gas terms, even if its just a bit more portly and more expensive than a comparable Lotus. I mean, its fast. It's electric. It's efficient. It's sexy. And you can actually buy it if you're rich. And while Tesla as a company may have had some problems in manufacturing at first, they didn't wait for old industry to get off its ass and build something revolutionary. Like Android, I hope it catalyzes the fossil fuel makers traditional makers into a game of catch up with cars that are just as fast and efficient, and hopefully a lot cheaper. And if that doesn't leave you somewhat impressed, then you belong with the dinosaurs.

Note: Impressions from a 10 minute drive are going to be impressions from a 10 minute drive, nothing more.

[Special Thanks to Tim Ferriss for facilitating this drive and donating half of his drive time to me, and for photographer Monica Laipple for the better shots above. Some more videos over at Tim's site. ]

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Tue, 18 Nov 2008 11:00:00 EST Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5091319&view=rss&microfeed=true
<![CDATA[ Google's iPhone Voice Search Mobile App Now Available ]]>

That Google Mobile for iPhone with talky talky search action is now up. Our own impressions of it are good. When you're not in a noisy place (or another phone is ringing in the background) it can pretty much translate anything you say into a meaningful phrase. "Gizmodo" was understood, surprisingly, as was "bear market" and "bare ass". That's right, it was smart enough to tell the difference between the words bear and bare, depending on the context. Also super cool? The jibberish noise it makes when it's searching for something. If you're an iPhone user, you should go get it now right here.

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Mon, 17 Nov 2008 21:28:21 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5091571&view=rss&microfeed=true
<![CDATA[ 10 Gadgets That Have No Business Using a Jet Engine ]]>

Ever since we started putting high-powered engines into jets, there has been a long line of skilled but misguided lunatics eager to rip them out to use in their stupid and dangerous contraptions. Simply put, we are fascinated by speed—whether it is the latest military super aircraft or a flaming toilet blazing down the road at 70 mph. A jet engine attached to anything is sure-fire entertainment—as the following ten gadgets will demonstrate.

Jet-Powered Toilet: Powered by a Boeing Jet engine, this outhouse can reach speeds in excess of 70 mph—giving it the distinction of being the "fastest toilet in the world." The way I see it, that puts inventor Paul Stender on the same level as Chuck Yeager. [Link]

Jet-Powered Bicycle: Robert Maddox has a unique hobby—he builds and sells pulse jet engines. He is also a man that understands the value of a little viral marketing. That's why he decided to strap one of his kerosene-powered pulse jet engines onto an old-timey bicycle and ride it down uneven country roads at speeds up to 75mph. [Link]

Jet-Powered Kayak: A race between a jet-powered Kayak and a souped up off-road vehicle? Man, I love Top Gear. [Link]

Jet-Powered Grocery Cart: Using pulse jet engine instructions he found on the internet, a microlight instructor named Andy Tyler fashioned a grocery cart deathtrap that can reach speeds of around 50 mph. [The Sun]

Jet-Powered Wheelchair: A grocery cart that can hit 50 mph is impressive, but it doesn't compare to a wheelchair that can do 60. Next up—attaching a jet engine to a Rascal to help Grandma retain her independence. [Link]

Jet-Powered Rollerskates: An Aston Martin V8 Vantage vs a guy on rollerskates with a 300 horsepower jet engine strapped to his back? Yeah, Top Gear again.

Jet-Powered School Bus: Apparently, this heavily modified school bus is packing a 40-50's era Westinghouse J-34 Turbojet under that bright yellow exterior. These engines were capable of producing at least 3000 pounds of thrust—but since the bus never moves it's hard to tell how fast you could get to school riding in this thing. [King on Wheels and Hacked Gadgets]

Jet-Powered Scooter: I've been seeing a lot more scooters on the road in the States since gas prices became an issue—usually lumbering down the road in front of me when I'm trying to get somewhere in a hurry. That woudn't be a problem with this modified version however. The addition of two JFS 100 jet engines should get this little guy going over 40 mph no problem. [Ron Patrick Stuff]

Jet-Powered Road Luge: Using a small 90,000-rpm jet engine, luge rider Joel King was able to hit a world record top speed of 112 mph. [Link]

Jet-Powered Minivan: Traditionally, getting a minivan is a sign that your youth and freedom has given way to a fully suburbanized/domesticated lifestyle filled with PTA meetings, landscaping issues and grocery store coupons. At least one man, Chris Krug, decided to fight back by installing a Rolls-Royce Nimbus helicopter jet turbine engine with 1,000 shaft horsepower at 2,100 RPM into his Dodge Caravan. [Link]

Bonus: The previous ten gadgets dealt with jet engines being misused as a mode of transportation. Truth be told, it's probably not a good idea to use one to start a bonfire either. Although you can't argue with the results. [Link]

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Mon, 17 Nov 2008 16:00:00 EST Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5090397&view=rss&microfeed=true
<![CDATA[ Review: Sony's Complete Bravia Link Home Theater System ]]>

While many of us have our collection of nice electronic toys, most of us can't afford to walk into a store, take a look at a company like Sony's complete line of Bravia media add-ons and walk out with it all. And your conscience might stop you anyway—even if your wallet could take the hit, you know enough to look around at other respectable brands, maybe some Samsung or LG equipment, and make a more informed decision.

Well today we're taking the role of "that guy" for you. Sony shipped us their latest Bravia LCD TV along with all of its modular Link components: a wireless HDMI streamer, their internet video player, an HDMI port expander and an extra slim DVD player—a set of matching electronics designed to hook nicely to the back of your Bravia TV while integrating with the display at a software level.

Setting Up

After fervently unpacking five cardboard boxes and dusting the styrofoam specs off of the jet black components, I remembered just how nice Sony's equipment can be. Everything feels solid in the hands, everything matches with the same amount of gloss and everything has the shining Sony logo that was the beacon for technological enlightenment to anyone who lived through the 80s.

But I am disappointed.

I know that most all of this stuff is supposed to hook right to the back of the television, yet I have no natural inclination as to how that happens. I see screws, flimsy clear plastic tracks and manuals in three different languages. I swallow my pride and open one up (and it's a good thing I did).

Starting with the DVD player, I learned that one must screw a mount into the television, screw the component into the mount and then make sure to plug in the three or more cords to make it work.



What? This isn't what I pictured at all. I wanted to equip this TV like a gun. I wanted to lock and load, hear the fulfilling clank of metal on metal and live a Rambo montage while I prepped for an onslaught of 1080p. Instead, I was fiddling with screws and wires, scratching up my entertainment stand in a precarious position while making my sleek beautiful new TV resemble the trash bin of a wire factory.

The feeling was akin to any time you've bought cereal for the toy, only to realize that the toy was really just a 2-cent piece of rubber. And by the way, that box of cereal just cost you $3,500.

Bravia Internet Video Link - $300

The Bravia Internet Video Link was maybe the most indulgent component I had to test, mostly because I would personally never purchase th